The world burned, the world froze. Some survived. This is their story.
Ashland is the story of a world that burned, froze, and somehow refused to die. When The Blaze ignited every supervolcano on Earth and plunged the planet into a decade‑long winter, humanity fractured into three surviving cultures: the authoritarian Metropolins sealed inside their domes, the hardened Ashen who clawed life from the toxic wastes, and the Oceanicans who retreated beneath the crushing depths. Each emerged changed — some evolved, some broken, all struggling to define what humanity means after the end of the world.
Described by reviewer Adrian of Dungeons & Dyslexia as “Mad Max meets Stargate,” Ashland blends brutal wasteland survival with ancient mysteries, psychic evolution, and the lingering presence of forces older than the apocalypse itself. It’s a world where relationships matter as much as resources, and where every choice shapes the fragile future rising from the ruins.
As the ash settles and the Long Winter ends, new societies rise, shaped by Vols, mutated ecosystems, and the scars of a planet forever altered. As the text itself says, “Dyin’ in Ashland is easy. Findin’ something worth livin’ for is a life’s work.”
Ashland is Marshal Games’ definitive post‑apocalyptic setting — atmospheric, human, and unflinching. It’s not just about surviving the wasteland. It’s about deciding what deserves to be rebuilt.


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